Fourteen shops form the semicircular
face of Eodred’s Walk. They stand separated from Eodred’s
Circle by a daily riot of color, activity, and scents that make up
the Gold Market. These permanent establishments and the
transient vendors of the market form a symbiotic relationship.
The shops of the mall offer a variety of permanent goods and
a number of services, while the market’s many stalls and
tent sellers tend to specialize more in food and minor crafts.
Three-story, whitewashed wooden buildings with their upper
floors overhanging the ground floor to form a continuous
covered pavilion house the wedge-shaped shops.
The names of the shops and what they sell are as follows.
Aram’s Crown: This cramped tavern profits by providing watered-down ale and weak wine to thirsty market-goers during the day. After sunset it breaks open bottles of potent spirits imported from distant Waterdeep, Calimshan, and Moonshae.
Basha’s: A small bookstore and map shop, Basha’s sometimes has magical texts and scrolls for sale. Basha claims many of his maps lead to treasure all across the globe, but critics frequently accuse Basha of inventing these maps himself.
Doom and Gloom: The old Varisian woman who lives and works in this cluttered and stinking office sells Harrow readings for five copper pinch. Without fail, her predictions always foretell tragedy, hence the name of the shop.
Galloping Ghost: This large shop (relative to the other shops in the mall) sells tack and barding for a variety of riding animals, including hippogriffs. The Galloping Ghost’s owner, a burly and cantankerous old leathersmith known as Patch, crafts all the equipment used on the city’s Sable Company hippogriff mounts.
Gemshare Jewelers: Specializing in buying and selling gems of all kinds, this little shop also sells an extensive collection of jewelry. Owned by a couple of brothers who only recently entered the jewelry trade, the store nonetheless does brisk business with adventurers, nobles, and wealthy merchants. The shop swiftly gained a reputation as a place to get good deals when both buying and selling jewelry and gems.
Hedge Wizardry: After dropping out of Theumanexus College, Phaeton Skoda opened this small shop, which sells an extensive collection of supplies for the crafting of alchemical and magical goods. Some whisper that the shop’s owner took with him more than just a few years’ education: students of the Acadamae and Theumanexus College are strictly forbidden from entering or doing business with this establishment.
High Bridge Haberdashery: The clientele of this shop tend to represent Stormhelm’s growing middle class of merchants. Nothing here looks particularly fine, but neither are the wares poorly crafted. The haberdashery does sell rugged clothing suitable for adventurers.
Kep’s: A simple fishmonger, Kep sells whatever his cousin’s fishing boat catches in its wide nets. This allows Kep to frequently offer such unusual fare as jigsaw sharks, dolphins, and even the occasional reefclaw. In the back corner of his shop, Kep has set up the taxidermal remains of a sahuagin holding a trident. An unusual number of visitors have seen the sahuagin move.
Fair-Fished Baitshop: The androgynously attractive full-blooded Varisian proprietor of this shop sells fishing tackle and poles, crabbing traps, and clamming shovels, as well as nets, clothing, and gear specialized for catching fish and seafood. Alternating between plain but functional dresses and the rugged workman’s clothes sold in the baitshop, the owner’s true gender and name remain among the ward’s most talked-about mysteries (aside from that personal secret, the owner also frequently knows the juiciest High Bridge gossip). The poorly kept secret of Eodred’s Walk is the baitshop owner’s abiding dread of large bodies of water but an insatiable love of seafood. The proprietor frequently buys or barters for freshly caught (i.e., still living) shellfish, crustaceans, and fish.
Pinking Shears: Despite its name, this is a barbershop. Ol’ Hooktooth, the squint-eyed half-orc barber who operates this shop, always dresses stylishly but rarely talks, preferring to deftly and skillfully trim hair rather than engage in idle chatter. Many consider Ol’ Hooktooth the most skilled barber in the city, and he only takes on new customers if they are introduced to him by a trusted patron.
Slicing Dicers: Swords, daggers, knives, and all manner of bladed weapons and tools fill the locked cases of this highly secure shop. The shop stocks all kinds of swords, common and exotic, mundane and magical. It stays afloat thanks to its brisk exchange of previously owned weapons.
Smoked Foods: As the name implies, this narrow and frequently crowded shop sells a wide variety of smoked foods, from the meats of dangerous magical beasts to Jeggare River salmon. The shop’s biggest draw comes twice a year, when it sells heavily spiced smoked bulette strips brought in by Shoanti hunters. In order to prove the meat it sells comes from the bulette, the shop butchers, slices, and smokes the great beast out front, where everyone can see it.
Time Stop: Clocks and watches line the shelves of this small, brightly lit shop. The gnome proprietor, Goupie Capabopple, keeps every timepiece set to exactly the same time. This feat requires the assistance of his daughters Min and Sec, who visit him once a week to help wind and set the clocks while Goupie himself works the watches. (Goupie wanted to name his daughters Tik and Tok, but his wife told him that was too obvious.) Note that Goupie and his girls don’t set the timepieces to the correct time, but rather, every week they set all the clocks and watches to some random time.
Trapper’s Hole: Owned and operated by retired Sable Company marine Jope Chantsmo, this shop sells all manner of hunting equipment but specializes in archery supplies. Jope sells every kind of bow and arrow common to the continent, as well as a few exotic pieces from distant Shou Lung and Aglarond. Trapper’s Hole also includes a full service bowyer’s shop, where Jope repairs and accessorizes bows for a nominal fee. For his most trusted clients, Jope also brings in a transmuter from the Acadamae once a month to magically enhance bows and arrows. Jope hates crossbows, so he carries none and kicks out anyone who inquires about them.